| Conditions | 1 |
| Paths | 1 |
| Total Lines | 143 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 2 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | /** |
||
| 16 | function (state, data, visibility, util, format, reaction) { |
||
| 17 | let ct = this; |
||
| 18 | ct.state = state; |
||
| 19 | ct.data = data; |
||
| 20 | ct.util = util; |
||
| 21 | ct.format = format; |
||
| 22 | ct.reaction = reaction; |
||
| 23 | |||
| 24 | function update(player) { |
||
| 25 | for(let slot of player.element_slots){ |
||
| 26 | if(!slot){ |
||
| 27 | continue; |
||
| 28 | } |
||
| 29 | for (let redox of slot.redoxes) { |
||
| 30 | if (!redox.resource || !redox.active) { |
||
| 31 | continue; |
||
| 32 | } |
||
| 33 | |||
| 34 | let reactant = ct.generateName(redox.element, redox.from); |
||
| 35 | let power = ct.redoxPower(player); |
||
| 36 | let number = Math.min(power, player.resources[reactant].number); |
||
| 37 | let react = ct.redoxReaction(redox); |
||
| 38 | |||
| 39 | ct.reaction.react(number, react, player); |
||
| 40 | } |
||
| 41 | } |
||
| 42 | } |
||
| 43 | |||
| 44 | /* Calculates the redox power based on the redox upgrades */ |
||
| 45 | ct.redoxPower = function(player) { |
||
| 46 | let level = player.global_upgrades.redox_bandwidth; |
||
| 47 | let upgrade = data.global_upgrades.redox_bandwidth; |
||
| 48 | let basePower = upgrade.power; |
||
| 49 | let polynomial = upgrade.power_poly; |
||
| 50 | return basePower * Math.floor(Math.pow(level, polynomial)); |
||
| 51 | }; |
||
| 52 | |||
| 53 | /* Writes a redox in the form of a reaction so that we can use the reaction |
||
| 54 | service to process it */ |
||
| 55 | ct.redoxReaction = function (redox) { |
||
| 56 | let reactant = ct.generateName(redox.element, redox.from); |
||
| 57 | let product = ct.generateName(redox.element, redox.to); |
||
| 58 | let energy = redoxEnergy(redox.from, redox.to, redox.element); |
||
| 59 | |||
| 60 | let react = { |
||
| 61 | 'reactant': {}, |
||
| 62 | 'product': {} |
||
| 63 | }; |
||
| 64 | |||
| 65 | react.reactant[reactant] = 1; |
||
| 66 | react.product[product] = 1; |
||
| 67 | if (energy > 0) { |
||
| 68 | react.reactant.eV = energy; |
||
| 69 | } else if (energy < 0) { |
||
| 70 | react.product.eV = -energy; |
||
| 71 | } |
||
| 72 | |||
| 73 | let electron = redox.from - redox.to; |
||
| 74 | if (electron > 0) { |
||
| 75 | react.reactant['e-'] = electron; |
||
| 76 | } else if (electron < 0) { |
||
| 77 | react.product['e-'] = -electron; |
||
| 78 | } |
||
| 79 | |||
| 80 | return react; |
||
| 81 | }; |
||
| 82 | |||
| 83 | /* Calculates how much energy it takes to go from a redox level to another |
||
| 84 | for a given element */ |
||
| 85 | function redoxEnergy(from, to, element) { |
||
| 86 | let energyFrom = data.redox[element][from]; |
||
| 87 | let energyTo = data.redox[element][to]; |
||
| 88 | let energy = energyTo - energyFrom; |
||
| 89 | |||
| 90 | return energy; |
||
| 91 | } |
||
| 92 | |||
| 93 | /* Generates the name of a ion, e.g. O3+ */ |
||
| 94 | ct.generateName = function (element, i) { |
||
| 95 | if (i === 0) { |
||
| 96 | return data.elements[element].main; |
||
| 97 | } |
||
| 98 | let postfix = ''; |
||
| 99 | if (Math.abs(i) > 1) { |
||
| 100 | postfix = Math.abs(i); |
||
| 101 | } |
||
| 102 | postfix += getSign(i); |
||
| 103 | let name = element + postfix; |
||
| 104 | // special case!! H+ is just a proton |
||
| 105 | if (name === 'H+') { |
||
| 106 | name = 'p'; |
||
| 107 | } |
||
| 108 | return name; |
||
| 109 | }; |
||
| 110 | |||
| 111 | function getSign(number) { |
||
| 112 | return number > 0 ? '+' : '-'; |
||
| 113 | } |
||
| 114 | |||
| 115 | /* Calculates the number of redox slots based on the redox upgrades */ |
||
| 116 | ct.redoxSlots = function (player) { |
||
| 117 | let level = player.global_upgrades.redox_slots; |
||
| 118 | let upgrade = data.global_upgrades.redox_slots; |
||
| 119 | let basePower = upgrade.power; |
||
| 120 | let multiplier = upgrade.power_mult; |
||
| 121 | return basePower * Math.floor(multiplier * level); |
||
| 122 | }; |
||
| 123 | |||
| 124 | ct.redoxSize = function (player) { |
||
| 125 | let size = 0; |
||
| 126 | for(let slot of player.element_slots){ |
||
| 127 | if(!slot){ |
||
| 128 | continue; |
||
| 129 | } |
||
| 130 | size += slot.redoxes.length; |
||
| 131 | } |
||
| 132 | return size; |
||
| 133 | }; |
||
| 134 | |||
| 135 | /* Adds a new redox to the player list */ |
||
| 136 | ct.addRedox = function (player, slot) { |
||
| 137 | if(ct.redoxSize(player) >= ct.redoxSlots(player)){ |
||
| 138 | return; |
||
| 139 | } |
||
| 140 | slot.redoxes.push({ |
||
| 141 | resource: data.elements[slot.element].main, |
||
| 142 | active: false, |
||
| 143 | element: slot.element, |
||
| 144 | from: 0, |
||
| 145 | to: 1 |
||
| 146 | }); |
||
| 147 | }; |
||
| 148 | |||
| 149 | ct.removeRedox = function (slot, index) { |
||
| 150 | slot.redoxes.splice(index, 1); |
||
| 151 | }; |
||
| 152 | |||
| 153 | ct.visibleRedox = function(slot) { |
||
| 154 | return slot.redoxes; |
||
| 155 | }; |
||
| 156 | |||
| 157 | state.registerUpdate('redox', update); |
||
| 158 | } |
||
| 159 | ]); |
||
| 160 |